Hit multiple foes with arcs of chain lightning.Ĭharge a lightning surge that damages and blinds foes near your target when it discharges. Allies are healed for each condition removed. Grant frost aura to allies in the area.Ĭall down a healing rain on the target area, granting regeneration to allies and curing conditions once every three seconds. Spray a jet of water at your foe that splashes to heal nearby allies.ĭrop a giant ice spike on foes to make them vulnerable.Ĭoat the target area in ice, chilling foes that enter it. Quickly roll backward, leaving behind a line of fire that burns.Ĭall down a meteor shower onto the target area.ĭamage is reduced per target each time they are struck by this ability. Weapon skills Two-handed #Ĭast a fireball that explodes on impact and hits multiple foes. The active attunement can be switched at any time - doing so will place a 10-second cooldown on the previously active attunement, and a 1.5-second cooldown on the other two attunements (both of which can be reduced through the trait Elemental Enchantment).Īttune to fire, gaining heavy damage and burning abilities.Īttune to water, gaining superior support and healing abilities.Īttune to air, gaining heavy damage and control abilities.Īttune to earth, gaining superior damage-over-time and defensive abilities. Only 1 attunement can be active at a time, and the active attunement determines the available weapon skills. Fire attunement is unlocked by default water attunement unlocks at level 5, air attunement unlocks at level 11, and earth attunement unlocks at level 15. Attunements are the elementalist's profession mechanic, occupying the F1 – F4 slots above the skill bar.
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